![]() Some of you are probably already aware, but since the end of the previous year we, alongside our publisher, Akupara Games, were working on remastering and porting our first game, Relic Hunters Zero, for the Nintendo Switch! For the first time on consoles, Jimmy, Pinkyy, and the rest of the Spaceheart crew are ready to crack open the Asteroid Dungeon Nemesis and beat back the Ducan menace! We’re working pretty hard on Legend, but today we have a BIG announcement to make about our dear old Zero. Relic Hunters Zero: Remix launches today for Nintendo Switch! Happy Holidays everyone, hope you have a good time! We would never have gotten this far without you and we hope that you continue to follow the development of the game. We could not be more grateful for all the love and support this community has shown us through all of the hardships and achievements that we’ve had over the past few years. This will be the last update here on our Kickstarter Page! We’ll keep sharing news and updates on our Social Media, our Steam Page, and on our new blog. We’re super excited for what’s yet to come and eager to reveal the good stuff to you. We have had the privilege to be 100% remote since the day Rogue was founded, so we’ve managed to keep things working smoothly around here. Our studio has grown too, now we have almost 30 people in our team and we’ll continue searching for new talents to join this adventure with us! We’ve changed our website and we’ll be sharing some tips and knowledge about game development, game art, and other topics in our new blog.Ģ020 has been a crazy and rough year for all of us, we hope everyone is safe and your family and friends are well too. ![]() We also wanted to improve the AI and maneuverability and include skills.Our Zoom meetings are starting to get crowded and even more fun! “You can climb up and drop down and fire at enemies on different levels, something you couldn’t do in Relic Hunters Zero,” said Venturelli. Players will be able to engage with a fully 3D environment and climb on parts of the landscape. In addition to having a fully realized story, Relic Hunters Legend will feature different gameplay elements. Throughout the development of Relic Hunters Legend, he intends to maintain the open-source spirit from the prequel he plans on frequently releasing versions for people to play and he wants to hear what the community thinks. He’s building on a world and mechanics that are already established and that he knows the fan base likes. It’s the first time Venturelli has worked on a sequel, and he says it’s an exciting experience for a game designer. “But at the same time we want to go deep into not only the philosophical things about what it means to actually remember things and what it means to have a place in the world, to know what your place is, to know what you came from and what you’re supposed to be.” The Relic Hunters represent a kind of rebellious critical-thinking, about challenging what’s known about the world and the current hierarchies, and searching for their own truths. “A lot of it is based on things we’ve lived through here in Brazil, especially the last 10 years of the political climate here in Brazil, and the idea that you can erase things and keep people in ignorance.” “It’s a story about memories, and what history can actually teach us here in the present,” said Venturelli. ![]() Venturelli is based in Brazil, and he says that local politics inspired a lot of themes in Relic Hunters Legend. When they discover that Ducan somehow stole the past and recreated the world in his image, they decide to try to reclaim the true version of reality and save the universe. ![]() The heroes are the Relic Hunters, who start as a group of scavengers in a dystopian sci-fi world ruled by the evil emperor Duke Ducan. While Relic Hunters Zero was a fairly straightforward shoot ’em-and-loot ’em, Relic Hunters Legend fleshes out the world. ![]() We updated it 16 times, made 16 major updates in the last couple of years. I was so excited that I kept taking weekends to keep updating the game. “Lots of people were making mods and tweaking it and fixing bugs in the code,” said Venturelli. Because they were still wrapping up Chroma Squad, they decided to turn it over to the players, making it a free, open-source game. Venturelli and Souza kept working on it on the weekends. Once the game jam was over, Space Jimmy evolved into Relic Hunters Zero, a simple top-down shooter that was all about zapping enemies and collecting loot. ![]()
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